

It's a bit frustrating, leaving the game with this massive storyline unfinished, but it's better than getting an ending I don't want.The Van Graffs will now no longer act as if you've helped them even if you didn't after the game ends. None of them can fulfill their various massacres without me, my gatling laser, my X-01 power armor and my trilby hat. The Minutemen are closest to a neutral faction, but even they feel inclined to blow up the Institute and everyone inside. But there's no reason why I have to let myself become a tool of these morally distorted fools. Fallout: New Vegas had a "side with yourself" option for those that prefer not to become pawns, as well as ways to talk the final villain down. Fallout 3 had more ending problems than you can shake a stick at, but it at least offered a speech check for the game's villain and an ending that didn't require you to kill your allies. You're on rails, and you've got to kill a whole lot of reasonably good people down the end of that track.

The Brotherhood and Minutemen endings also seem to feature blowing the Institute to hell: it's the one thing everyone can agree on. As far as I can tell, you cannot convince the Institute to see reason and you cannot convince the Railroad to pull of their synth caper without blowing up the Institute. I had my character say things like "there must be another way" several times, but it looks like the game threw that in there just as a tease. It's an infuriating dichotomy, especially in a series that's always had speech checks that allow you to finish missions and whole storylines peacefully. The story doesn't finish unless you make one of those choices. At that point, I had a choice: kill everyone in the Railroad - including my pal Deacon - or turn the Institute into a smoking hole in the ground, annihilating one of mankind's greatest chances at recovery and killing my own son.


So I gladly blew the hell out of the Brotherhood base, though it should be noted the game gives you no real choice about that either. I found myself choosing between the Railroad and the Institute, because I think I accidentally locked myself out of the Minutemen quests, and because the Brotherhood are Nazis led by an annoying hipster. Basically, all four of our factions are vying for control of the Commonwealth, and at the end of the day, they're going to kill each other to accomplish it.
